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Axolotl Screenshots (Prototype)
warrior class axolotl defending a building.

warrior class axolotl defending a building.

Close up of the archer class, I looked at reference of axolotl pigments to find more than just the recognized pink.

Close up of the archer class, I looked at reference of axolotl pigments to find more than just the recognized pink.

Close up of some buildings. Buildings were designed with axolotl materials in mind. Mainly the in-game resources of mud leaves and sticks.

Close up of some buildings. Buildings were designed with axolotl materials in mind. Mainly the in-game resources of mud leaves and sticks.

Axolotl Screenshots (Prototype)

Axolotl was an attempt to combine turn based combat waves and city builders. I worked on the game prototype as the character modeler, building modeler and color control. This project was worked on within the scope of 3 weeks and was dropped quickly after this.
This was my first experience modeling building for the purpose of a city builder. I learnt a lot about readability and regret under-defined silhouettes and unclear colors that at this point in the project makes each buildings purpose unclear from each other.