Axolotl was an attempt to combine turn based combat waves and city builders. I worked on the game prototype as the character modeler, building modeler and color control. This project was worked on within the scope of 3 weeks and was dropped quickly after this.
This was my first experience modeling building for the purpose of a city builder. I learnt a lot about readability and regret under-defined silhouettes and unclear colors that at this point in the project makes each buildings purpose unclear from each other.